KING'S QUEST 8: KINGDOM OF DAVENTRY Outside Sarah's House ? Click on raven. Watch the direction it flies off in. ? Click on the statue of Sarah. ? Enter Sarah's house. Inside Sarah's House ? Click on statue of Widow Burke. ? Click on basket of mushrooms. ? Click on shield potion on the shelf in the back of the room. ? In the kettle by the fire is a healing soup. Only click on it if your health meter is low. ? Exit house. Outside ? Go right. ? Pick up mushrooms in front of house. ? Continue down the path. ? Enter Connor's house on the left. Inside Connor's House-Getting the Dagger ? Go to the back of the house. ? Pick up the dagger stuck in the table. ? Click on the jug on the shelf. ? Pick up the coins that are now revealed. ? Exit the house. Wizard-Getting the Magic Map ? Use your dagger on the bull's eye on the side of the house. This will raise your experience meter by 1 point. ? Click on the raven on the fence. ? Follow him. Head past Sarah's house and the Church. Watch out for flying arrows. ? Go to the wizard. Learn of what has happened in Daventry and your quest to find the four remaining pieces of the mask. You will receive a magic map. ? Go back past the Church. ? There will be a cliff on the right. As soon as it is climbable, climb the face and walk to the edge. ? Jump onto the roof of the mausoleum. Roof of Mausoleum-Getting the Crossbow ? Walk to the far end of the roof. ? Get out your dagger. ? As you near the edge, you will automatically drop off and slit the Spriggan's throat. ? Turn around and pick up the crossbow. ? Exit through the back of the cemetery to avoid the Zombies. Outside Cemetery ? Turn left at the road. ? Enter the house on the right. Simms Farmhouse-Getting the Boots ? Click on Goodwife Simm's. ? Take gold from shelf. ? Open box. ? Take gold. ? Take mushrooms on table. ? Take boots beside bed. ? Exit house. Outside Farmhouse ? Continue forward. ? Take mushrooms. ? Eat fish, if needed. ? Go behind farmhouse. ? Kill monster and Zombie. Make sure you take everything. ? Head North to the fountain. Drink if necessary. ? Go NW to the tavern. Inside Tavern-Getting the Gloves ? Head left once inside. ? Open chest. ? Take gold. ? Turn around. ? Take gloves on bench. ? Go to the back of the room and up the ramp. ? Open trunk. ? Take crystal. ? Exit. Outside Tavern ? Continue NW. ? Hit the barrels outside the tavern with your dagger to pick up some items. ? Kill monster guarding the bridge. ? Cross the bridge. ? Kill the monsters. ? Enter Kavanaugh's house. Inside Kavanaugh's ? Take mushrooms ? Take note of the child that must have lived there at one time. ? Exit. Outside Kavanaugh's ? Go around the house to the right. ? Open the outhouse door. Be prepared. ? Kill the monster. ? Continue South. ? Kill monsters. ? Enter windmill. Windmill-Getting the Ax ? Look up at the ax stuck in the ceiling. ? Push the hay bale underneath it. ? Jump on it. ? Take the ax. ? Jump down. ? Exit. ? Be prepared for the Henchman waiting outside. He's easy to defeat. Four chops with the ax should bring him down. ? Take everything left behind. Outside Windmill ? Head North then take the East path. ? Go back to the fountain. ? Enter the mill to the SW. Inside the Mill ? Look up and notice the rope. We can't get it yet because the wheel is moving. ? Exit. Outside the Mill -Stopping the Mill ? Go to the North side of the house. ? Chop down the tree. ? Go back to the house. Inside the Mill -Getting the Rope ? The wheel is now stopped. ? Jump up. ? Jump up to where the rope is. ? Take rope. ? Jump down. ? Exit. Getting through the Waterfall ? Head North to the Waterfall. If you follow the river you should run into it. ? Go to the West side of the Waterfall. ? Use rope. ? Climb up. ? Push blocks. There is now an opening in the waterfall. ? Enter the opening. ? A new location will now load. Inside Castle Daventry-Getting Torch Ashes and key. ? Follow the tunnel to the dead end. ? Click on the candle on the right to open hidden room. ? Click on the painting of King Graham. ? Push the painting by bumping into it. ? Take the key that is revealed. ? Move toward the opening to the south. ? Pick up the torch ashes on the ground. ? Walk toward the statue of King Graham. ? Click on the mirror when it starts swirling. ? Exit the Castle. Outside the Castle-Meeting King James ? From the waterfall head East to the path. ? Once on the path go North. ? Go East at the fork. ? Kill the mummies that pop up. ? Continue along the path to the Tomb of King James. ? After you kill the Spriggan, King James will appear and tell you to seek the dimension of Death, the urn will reveal the way. The Unicorn ? Continue east to the beast/unicorn. She will ask you to return her horn. ? Go back to the West. ? Enter the Castle Keep ruins. Castle Keep Ruins-Finding Teleporter Room and Getting Breastplate ? Ready your sword. ? Once inside, turn left and kill monster. Another will come up behind you. Kill him also. ? There are two rooms with chains. Pull all three chains to disarm a booby trap you will encounter later. ? Go back to the courtyard area. ? Enter the opening to the North. ? Turn left. ? Follow the tunnel. ? Continue till you find the door. ? Use the key on the door. This is the teleporter room. ? Go back to the courtyard. ? Climb the ramp to the right. ? Kill the monster at the top. ? Head East. ? Climb ramp. ? Kill monster. ? Take leather breast plate and potions. ? Exit the castle. Tomb of King James-Getting Ring of Dead Hero ? Return to King James' tomb. ? Chop down the gate with your ax. ? Open the tomb by bumping into it. ? Take the ring. Outside Tomb ? Follow the path back to the fork. ? Go left. ? Pass the tavern. ? Drink at the fountain. ? Continue East. Alchemist's ? Break down the door with the ax. ? Take shielding potion. ? Take elixir of life. ? Take scroll ? Exit. Outside ? Go back to the fountain ? Go south. ? Go to the door in the church that is blocked. ? Use the rope to climb up the side. ? Head towards the window. ? Use your rope to climb down. Inside Church-Getting Candle and Opening Portal ? Take the candle. ? Go to the front of the church. ? Push the urn. Remember what King James said? ? Looking through the window, you can see a portal has opened in the mausoleum. ? Climb back out of the church. Outside the Church ? Enter the graveyard. ? Kill the Zombies. ? Enter the Mausoleum. Inside the Mausoleum ? Enter the portal. You will meet a ghost bear and you will be thrown back out. ? Exit the mausoleum. Outside ? The raven is here. Wizard-Ring of Illumination ? Go back to the wizard. ? Click on him. ? He will ask for three objects, the candle, ring and ashes. Luckily you have all three. ? Give him all three objects. ? He will give you the Ring of Illumination. You can now get through the portal. ? But first, enter the water behind the wizard. ? Continue West until you reach an island. ? Climb up the mountain to the Wizards home. Wizard's Home-Getting the Bell ? Take invisible potion under the table. ? Click on pen. ? Take newly written on page. ? Use page on spinning globe. ? Take potion. ? Drink potion. ? Open trunk that has now been revealed. ? Take bell. ? Exit Outside Wizards Home-Getting Sword ? Climb down. ? Put bell on structure. ? Hit bell three times with ax. ? The Lady of the Lake will appear and give you a new sword. ? Head back to the mausoleum. Mausoleum ? Pass through the Portal. Dimension of Death Entry ? Turn around a make a note of the symbols. You will need them. ? Go forward. ? Kill the 4 skeletons. ? The large door before you is locked. We'll need to find a way in. ? Go east. Notice the flames on the pedestals. ? Look at the flames. You will see a slot. ? Find the altar with the idol. This is Azriel. ? Take the Lever of Life spinning above the structure. ? Continue North. ? Turn West at the dead end. ? You will come upon some crates. ? In the center is a fallen warrior. ? Click on him. ? Take the piece of shield. ? Head East. ? Follow the path to the locked gate. You'll need a key. ? Turn around. ? Turn right at the locked door. ? Turn left at the crates. ? Move forward past the idol. ? Climb the pedestal. ? Put Lever of Life in the slot in pedestal. ? Turn it by bumping into it. ? You will automatically take the lever. ? Repeat the process with the remaining 3 pedestals. ? The large iron doors are now open. ? Enter. Sanctum of Azriel ? Use the symbols above the entry way door to make it to the top. Azriel-Lord of the Dimension of Death-Getting Key ? Azriel will give you the key to the entrance to the Compound of Death. He will tell you to cross the river to the Realm of the Sun. ? Head around to the other side of the building. ? Follow the path to the locked gate. ? Use your key to open it. ? There will be 3 skeletons waiting for you. Compound of Death ? Kill the skeletons. ? Go West. ? Turn left at the corner. ? Turn right. ? Ready your crossbow. Skeletons will be shooting from up high. ? Clean up after them once they are disposed of. ? Continue South. ? Then turn left. ? Shoot the urns as you approach. I've found that the red ones contain Spirits. ? Jump up. ? Flip the switch to disarm booby traps. ? Continue South. ? Turn right. Watch out for the fire. ? Shoot the urns. ? Continue North. ? Look at the door on right. We need a key. ? Continue North West. ? Kill skeletons. ? Shoot the urns if you like. ? Turn South West. ? Go all the way forward. ? Hug the West wall. ? You should begin to hear the cries of a young child. ? Head North to a large clearing. Sylph and Fountain ? Move the large metal crate to release the pressure plate. ? Go North. ? Climb pedestal. ? Read structure. "Light torches of righteousness." ? Move the 3 remaining metal crates. ? This will light a green flame in the structure. ? Be sure to pick up all the rocks you find. You will need 4 in all. ? Go to the Sylph of Inner Beauty. Use your map to find the way. It is in the middle of the area you are in. Sylph ? Click on the Sylph. ? Drink from the fountain if you need some health points. ? Click on the Sylph again. ? She asks you to bring her rust and mold. ? Continue South past Azriel. ? Go through the passage. ? To the right the passage is blocked. ? Turn left ? Kill the 2 skeletons. ? Read the inscription on structure: "Three holds the key to creation" ? Looking at the map, exit South through the center passage. ? Turn right. The opening is blocked by a metal crate. ? Take a running leap over the metal crate. Rescuing Little Girl ? Weave your way through the boxes to the girl. ? Click on her to hear her story and find out about her brother. ? Push the metal box forward and the little girl will automatically escape. ? Go back to the Sylph. ? Go to the West wall and head North. ? Kill the 3 skeletons. ? Turn right. ? Turn left. ? Turn left again. ? Turn right again. Boatdock ? Click on the boatman. He will tell you to seek the Bridge of Life. ? Turn around. ? Exit left from the docks. ? Then right.. ? Read structure. 7 holds the key to the rhythms of life. Looking for the Square Key ? Exit. Continue North until you reach the river. ? Then East. ? Go all the way to the end. ? Head South. ? At the end turn West. ? Then immediately South. ? East. ? Then South till you meet 5 skeletons. ? After you wipe them out a trunk will be left behind. ? Open the trunk to get the square key. Looking for Little Girls Brother ? Head East. ? South at dead end. ? West at dead end. ? South. ? Then West. ? North at the dead end. ? Click on the dying man. He will tell you of the Hammer of Azriel. Finding Use for Square Key ? From here head South till you can't go any further. ? There should be a door on the left. ? Use the square key here. Training Area ? Be ready for a big battle. Kill all the skeletons. ? Pick up everything. ? Look for the round key. It's here somewhere. Getting Chain Mail ? Go to the East tower. ? Head North. ? Then East at the first opening. ? Go North at the second opening. ? Then East. ? Then North at dead end. ? Go West at first opening. ? Climb the tower. ? At the top, kill the skeleton. You'll need to back him off the tower. Each time he takes a step backwards move forward. Block him into a corner and back him off. ? Climb back down and get your chain mail. Getting a Fourth Rock ? Hopefully at this point you already have three rocks. ? The rock is in the central tower. ? It's in the middle of the map. ? Find your way there and climb to the top. ? Cross the bridge. ? The rock is to the right. ? Climb down the tower. Opening the Portals ? At the bottom throw your rocks on to the pressure plates. This will activate the portals. If you don't have all the rocks, just kill a zombie so that it falls on the pressure plate. ? Head back to the Fountain area. Hall of Respite (Getting the Skull) ? Enter the Hall of Respite. ? Ready your crossbow. ? Kill the two skeletons across the river. ? Jump on the small box then the large one. ? Back your way up the back right corner as far as you can go. ? Aim at the pillar and take a running jump. ? If your lucky you will hit the pillar and it will fall over. If not push it yourself. ? Look at the shelves of skulls and remember your clues. The boatman mentioned the left shelf, and the structures you've been reading have mentioned the numbers 3 and 7. ? Look at the left shelf, third row and seventh skull. ? Take the skull. ? Take the potion. ? Run along the fallen pillar and jump across. ? Exit. Hall of War -Getting the feather ? Enter the Hall of War. ? Climb the bridge and use the left edge past the first gap. ? At the break, walk onto the long part of the bridge. ? If you run quickly enough and plan it just right you should be able to jump the rest of the way. ? Take the potion of strength. ? Put the skull on the headless statue. ? Take the Feather. ? Exit. Hall of Immortality ? Enter the Hall of Immortality. ? Take the potion. ? Look at the heart. We need to get it beating again. ? Exit Hall of Justice ? Take potion. ? Put feather on right side of scale. ? Walk towards the left side and you will automatically jump on it. Azriel will appear. The heart is now beating. ? Exit. Getting Mold and Rust ? Now that you have completed the four halls, you will have access to the mold. ? From the fountain area. ? Walk back to the river. ? To get rust, dip the piece of shield in the river. ? Now walk along the river bank until you are at the other side. Check your map. ? Go South at the wall. ? Then West at the first opening. ? Follow the maze to the blood pool. ? Collect all the mushrooms and the mold. ? Now take them back to the Sylph. ? Give her the mold and the piece of shield. ? In return she will give you a spell of protection. Getting Azriel's Hammer (Using the round key) ? Head North. ? Then East. ? Continue East until you hit the wall. ? Go North. ? Then East to the door. ? Use the key on the door. ? Once again, be prepared for battle. ? Kill all the skeletons. ? Now go to the East wall and flip all four switches. The will open the gate allowing you access to the hallway between the cells. ? Notice the large double doors. ? Start down the hallway armed with your crossbow. ? Kill all the Spirits. ? Head back to the switch area. ? Go to the West wall. Notice the first switch is already flipped. ? Go to the South wall and flip all four switches. ? Go back to the West wall and flip the second switch. ? Back to the South wall. Flip all four switches. ? Back to the West wall. Flip the third switch. ? South wall. Flip all four switches. ? West wall. Flip fourth switch. ? South wall. Flip all four switches. ? The cells are all open now. ? Take everything from the cells. ? In the last cell on the left pull the lever. This will open the double doors in the switch room. ? Go back to the double doors. ? Drink a potion of reveal. ? Arm yourself. ? Enter. ? Kill the specter. ? Climb the ramp. ? Jump over the spirits. ? Grab the hammer. ? Exit. Bridge of Life ? Pass through the hall of cells. ? Make a left at the center. ? Continue forward until you are met by a skeleton. ? Prepare for a nearly impossible battle. ? When he stops talking, kill the first skeleton you see. ? Then run away quickly. ? Heal yourself. ? Drink a potion of shield and strength. ? Go after the commander skeleton. ? Once he's dead it is relatively easy to kill the rest. ? After the battle, climb the bridge. ? Look at the lever to the left on the other side of the river. ? Throw your hammer at it. The bridge will lower. ? Cross the bridge. ? Enter the portal. Note: Go back and pick up the rocks before you leave. The Swamp The Oracle of the Tree ? Start heading west until you come upon a large tree. This is the Oracle of the Tree. ? Beware of the Swamp Fiend and Scavenger Slime roaming the swamp. ? Click on the tree. He will ask you for a piece of gold in exchange for information. ? Give him a piece of gold. ? He will tell you "Where the mask once sat now doth sit a pretender." ? Keep giving it gold until it runs out of things to say. The Shacks-Chainmail Gloves and the Horn ? To find the shacks, head SW. ? Jump up and enter the first shack. ? Take the gloves on the shelf. ? Open the trunk and take the gold. ? Exit. ? Go to the next shack. ? Break down the boards. ? Open the trunk. ? Break down the boards to the next room. ? Take the horn. ? Open the trunk. Take the gold. ? Exit. Whispering Weeds ? Now go to the whispering weeds. ? They are NE of the Shacks. They look like mummies. ? Walk up close enough without having them disappear. ? Use the hearing horn. ? They will tell you the mask piece is in the witches tower. The Golden Mushroom ? Head back to the portal. The mushrooms are NE of here. ? Make your way through the mushrooms, hugging the mountain side, until you find the golden mushroom. ? Use your sword to whack off a piece. ? Take it. Mandragor Tree-Getting Bow and Arrow ? Head West. ? As the mountainside turns, the Mandragor Tree will appear. ? There will also be a well. ? Drink from it, if necessary. ? Now hug the mountain to the right. ? Try to avoid the Mandragor roots. ? Continue on until you reach a skeleton. ? Click on him. ? Take his bow and arrow. Teleporter ? Continue Nw. ? The shack on stilts is the teleporter room. The Sprites-Getting the Flower ? Now go NE through the break in the mountainside. ? Be careful of the carnivorous plants. ? Continue on til you find the sprites. ? Click on them. ? They will ask you for a secret. ? Click again and you will give them a secret (This may take clicking on them 3 times) ? They will then give you a flower that is an antidote to the toxic swamp water. ? Click again and they will tell you of the Golden Ladle. ? Take the flower. You are now protected. ? Exit the Sprite area. Swamp Witch ? Now head past the Whispering Weeds. ? Then go West. ? Continue on til you find the Witch's Castle. ? There will be a Mandragor Tree. ? Continue to the left. ? When you see the skulls, the witch will beging attacking. ? She is easy to kill. ? There is a locked gate. ? Look through it. ? Notice the sandbag. ? Shoot it with your bow and arrow. ? The gate will open. ? Enter. Witch's Castle-Unicorn Horn ? Turn right. ? Notice the dead creature. ? Take the horn that is sticking out of it. ? Click on the kettle. ? Click again. ? Climb the ramp. ? Beware of the arrow traps. ? At the top break all the barrels. ? Exit. ? Walk around the outside of the castle picking up some good items. ? Go back inside. ? At the spike booby trap, through a rock to spring it. ? Pass the booby trap and climb the ramp. Getting Mask Piece and New Suit and Henchman's Arm ? Turn right and pick up your new suit of armor. ? turn around and walk towards the trunk. ? Open it. You will find the second piece of the mask. ? A henchman will appear behind you. ? Use a potion of shield and strength to survive the battle. ? After the battle, pick up the Henchman's arm. ? Now exit the castle. Bridge ? Once outside head NorthWest until you reach the bridge. ? Walk around to the other side. ? Climb up, ? Climb up again. ? Cross the bridge to the door. ? Use the Henchmans severed hand on the door. ? The doors open. Stump Puzzle ? Here's how to solve the stump puzzle: Jump forward-diagonal twice Then forward Left Forward-diagonal left Backward-diagonal left Left Forward-diagonal Left continue diagonal right until you reach the end. Getting the Golden Ladle ? Kill the 2 creatures. ? Read sign above trunk. ? Open the trunk. ? Take the golden ladle. ? Pull the two handles to reveal the gate controls. ? Pull gate control. ? Exit. ? Climb back down. ? Head back to the Witch's Tower. Witch's Tower ? Use the ladle on the kettle. ? King Mudge will appear out of the water. You will automatically talk to him. ? A portal to the Gnome Realm will open. ? Before entering the portal, let's return the unicorn's horn and check on Gwennie. ? Head back to the teleporter. Teleporter ? Climb up to the teleporter. ? Stand on the pad. ? Take out your map. ? Scroll to Daventry. ? Click on the teleporter button. ? You are magically transported back. You are in the castle ruins. ? Exit. ? Find the Unicorn. Unicorn ? Click the horn on the unicorn. She is restored to her former self. ? She gives you a crystal pyramid. ? Now let's go check on Gwennie. Checking on Gwennie ? Walk back to the fork. ? Turn left. ? Cross the bridge. ? Enter the home across from the cemetery. ? Gwennie is here. ? Click on her. ? Take gold. ? Click on her again. ? Back to the teleporter room. ? Teleport back to the Swamp. Back in the Swamp ? Go back to the portal at the Witch's tower. ? Jump in the portal. Realm of the Gnomes ? Pick up the 3 mushrooms. ? Pick up the rock to the right. ? Pick up all the mushrooms in the corner. ? Break the barrels. ? Exit North. ? You will come to a pressure plate. ? Use the rock to open the doors. ? Watch out for the Manta. ? Kill it. ? Turn right. ? Follow passage to the dead end. Be sure to pick up the rock. ? Talk to Gnome. ? Go back to portal area. Weapon Shop ? Make a left this time. ? Turn corner. ? Turn again. ? Go Forward. ? Turn left at mining cart. ? Turn right. ? Kill Mantas. ? Turn right-We need three rocks. ? Back out. ? Go forward. ? Turn right. ? Shoot barrel. ? Turn left. ? Kill rock Demon. ? Turn right. ? Open door. ? Buy the best that you can afford. ? Exit. ? Go back to portal. Armor Shop ? Turn left. ? Left. ? Right. ? Left. ? Left. Down the ramp. ? Left. Down ramp. ? Left. Kill Rock Demon. Take potion. ? Right. ? Right. ? Left. ? Left. ? Right. ? Curve Right. ? Left. ? Forward. ? Left. ? Right. ? Dead End. ? Open the doors to the right. ? Make a purchase but leave at least 250. If you can't afford it now you will have some Spriggans to kill. They usually carry money. You can come back here later. ? Exit. Zombies ? Left. ? Left. ? Right. ? Right. ? Left. ? Left. up Ramp. ? At top go left. ? Then right. ? Turn around. ? Go back. ? Continue forward-Kill monsters. ? Right. ? Turn right. Go downstairs. ? Left. ? Right. ? Right. ? Left. ? Right. ? Left. ? Right. ? Left. ? Wipe out the Zombies with the bow and arrow. ? Continue forward. Old Man ? Carefully cross the ramp. ? Left. ? Pick up the potion. ? Click on the man. ? Hit the crystal . ? Take the piece of crystal that has broken off. ? Exit. Amber Glow ? At the top of the stairs turn right. ? Right. ? Right. ? Left. ? Left. ? Turn Right. ? Kill Rock. ? Right. ? Left ? Left. Be careful, there is a break in the ground. ? Jump. ? Right. ? Continue forward to the glowing substance. ? Hit it with your sword. ? Pick up the piece that breaks off. Teleporter Room ? Turn around. ? Continue past the break. ? Follow tunnel. ? Turn right at the fork. ? Keep going until you reach the transporter room. ? Now head backing to the area with the three pressure plates. Turning Bridge ? At this point, if you didn't bring any rocks with you form the DOD, then you need to go back. Have fun. ? Put one rock on the left pressure plate to turn the bridge. ? Put the remaining rocks on the other two pressure plates to lower the bridge. ? Cross. Apothecary ? Follow the tunnel to the first left. ? Keep going until you get to the doors. ? Open the doors. ? Enter. ? After the gnome stops talking, click on the statue. This is the essence of Sun Tsu. ? She will ask for iron, tree root, and amber glow. Then you can have it for 250 coins. ? Exit. Locked Iron Door ? Go all the way back until you can make a left turn. ? Break the lock off the door with your hammer. ? Take the lock. ? Open the doors. ? Kill Spriggan. ? Follow passage. ? Turn left. ? Walk down ramp. ? Kill Rock Demon. Tree Root ? Follow passage. ? Make a right when you can and go to the dead end. ? Climb up the rock face. ? Follow passage left til you get to the tree roots. ? Chop the one sticking out of the wall. ? Take the root. ? Exit. Boulders ? Head back to the padlocked door. ? Make a right at the opening, just before the door. ? Follow passage to the boulders. ? Walk up as close as you can get. ? Get ready to run. ? As soon as the bolder enters the picture, start running. Gnome Sage ? Continue following the path to the doors. ? Open the doors. ? Enter. ? Click on the gnome. ? He will ask for a lode stone to help you exit the Gnome Realm. ? Exit. Breaking the Brick Wall ? The brick wall is at the North Center part of the map. ? Turn around. ? Exit. ? Pass the boulders. ? Follow the tunnel to the fork. ? Turn left. ? Continue to the next for. ? Turn right. ? Continue till you reach the brick wall on the left. ? Turn right and go up the ramp. ? Kill 2 Rock Demons. ? Follow the passage. ? Continue forward. ? Climb up. ? Follow passage to the bolder. ? To the right of the bolder is a hole. ? Push the bolder into the hole. ? Jump into the hole yourself. ? Push the bolder through the passage. ? At some point, Connor will automatically pick the bolder up and through it down the ramp. The bolder will break through the brick wall. ? Go through the hole in the wall. ? You will need light. ? Put the crystal in the purple crystal on the wall to the left. Black Dragon Wyrm ? Follow the passage. ? Kill the wyrm with your hand weapon. ? The old man appears and turns into a younger man. ? Pick up the black diamond. ? Go through the next room. ? Click on purple crystal. ? You will meet Hector. ? Take the pyramid. ? Replace it with dark pyramid. ? Watch the next scene. ? Take the dark pyramid. ? Take the lode stone under the pyramid. ? Go back to the Sage Gnome. Sage Gnome ? He is at the far West point on the map. ? Pass the boulders again. ? Give the lodestone to the Sage. ? The barren region is now available on your map. ? Now go to the Apothecary. Purchasing the Sun Tzu ? Go back through the boulders for the last time. ? Make a right at the fork. ? Then right at the opening. ? Keep going until you reach the Apothecary. ? Give the ingredients. ? Buy the Sun Tzu. ? go back to the teleporter room. Teleporter Room ? Teleport to the Barren Region The Barren Region The Village ? From the transport pad head West to the bridge. Pick up crystals as you find them. ? Try to stay out of the paths of the ants although they are easy to kill and hold crystals. ? Watch out for the Pyro Demons in the lava. ? After crossing the bridge, continue North until you reach the village. ? Enter the first hut on the left. Shaman Hut ? Click on the Shaman. ? She will tell you that she can resurrect the dead for 25 gold coins. ? Exit. Weapons Hut ? Click on the weapons dealer. ? He will tell you of the basilisk. He needs a black diamond and a metal shaft to make a weapon to defeat it. Sanctuary of Stone ? Head up the hill to the West. ? Enter the Sanctuary. ? Cross the bridge to the South. ? Talk to the guy with the horn. He will tell you the stone has disappeared. Blacksmith Shop ? Enter the Blacksmith Shop. ? Talk to the Blacksmith. ? He is of no help. ? Exit. Broken Bridge ? Now head North behind the castle. ? Step on to the broken bridge. Bridge Puzzle 1. N,NW 2. NW,N,N 3. SE,E,E,E,E 4. SW,S,S 5. W,W,W,NW,NW 6. NE,E,E,E,NE 7. S,SW ? When you are finished a bridge will be completed and you can cross to the other side. Fire Gem ? Go to the North of the volcanoes. ? Climb the ramp. ? Grab the fire gem. A spirit will appear and tell you of the fire dwarves. The have another piece of the mask. Getting the Stone ? Head back South. ? Follow the mountain East. ? Then North to the broken bridge. ? Cross the broken bridge to the wall. ? Climb up. ? Take at your bow and arrow and shoot the gongs in order of the colors of the rainbow. Red, orange, yellow, green, blue, indigo, violet or 4,2,7,5,1,3,6. Sanctuary ? Return to the sanctuary. ? Go back to the horn guy. ? Put the stone in the pedestal. Blacksmith ? Go back to the blacksmith. ? Talk to the blacksmith. ? He gives you a metal shaft. Weapons Hut ? Go back to the weapons hut. ? Give the diamond and metal shaft. ? You will receive a pike in return. ? Exit. Basilisk Lair ? Go South. ? Cross bridge. ? Keep going South to the lava. ? Head up the hill and go behind until you reach the blocks in the lava. ? Jump the blocks to the cliff to the South. ? Climb the cliff. ? Get out your pike. ? Step to the edge of the cliff. ? Walk off and you will automatically kill the basilisk. Temple ? Turn around and cross the bridge. ? Go to the right of the temple. ? Climb up. ? Jump in the hole. ? Take the sword on the sarcophagus. ? Open the panel to get a potion. ? Click on the dwarf. ? Pick up the key he drops. ? Notice the pattern of shapes along the top of the walls. ? Go to the sarcophagus. ? Push the pressure plates in the order on the wall. Moon, Triangle, Circle, Square. ? A door opens. ? Enter. ? Open panel. ? Take potion. ? Take suit of armor. ? Exit room. ? Climb out. ? Go back to the basilisk. ? Use your new sword to chop off his tongue. ? Take the tongue Fire Dwarves Lair ? Take the path behind the lair. ? At the fork, go right. ? From here, look at your map. You want to head West. ? As you approach the dwarves lair, kill the two dwarves. ? Use your key to open the door. ? Follow the pathway. ? Kill the dwarves as you come upon them. ? On the wall to the right will be three buttons. ? Shoot the first button with your arrow. ? A bridge will extend to the other side. ? Cross the bridge. ? Once inside, pull the lever to free Fressa. You will meet her again later. ? She will tell you of a crystal scepter. She will also open a door for you. ? Be sure to get the pipe cap in the left most cell before entering the secret room. ? Once inside the secret room there is a wall safe with some familiar symbols. ? Push them in the same order as before. Moon, triangle, circle, and square. ? Take the second pipe cap inside. ? Exit back across the bridge. ? Shoot the second button. ? Cross the bridge. ? Open the trunk and get the third mask piece. ? Behind you a henchman will appear. ? Kill him ? Take all that he leaves behind. ? Exit. ? Shoot the third button. ? Kill the dwarf. ? Cross the bridge. Elevator Room ? Put a pipe cap on one pipe. ? Enter the elevator. ? Turn around. ? Shoot the button with arrow. ? You will go up to the next floor. ? Exit. ? Pick up scepter. ? Pick up potion of reveal. ? Get back in the elevator. ? Shoot the button again. ? You will go back down. ? Put on the other pipe cap. ? Get back in the elevator. ? Shoot the button. Frozen Reaches Snow Palace ? Head South to the Snow Palace. ? Talk to Freesa, Queen of the Snow Nymphs. ? Give her the crystal scepter. She will let you keep it. ? Exit. Dragon's Cave ? Head West to the Dragon. ? Use the scepter on the Dragon. She can't take you anywhere until the gate is opened. ? Look at the broken chain hanging from the ceiling. ? Push the ice block underneath it. ? Stand in front of it and jump. Make sure it is against the edge and you are not on the ice. ? Once on the box grab the chain. The gate will open. ? Click the scepter on the dragon. ? You will automatically jump on her back and fly across the lake. East Tower ? Head North to the East Tower. ? Kill the two Ice Orcs. ? Pick up the crossbow that one drops. ? Climb the wall to get in. ? Exit through the open doorway. ? Pull the lever to open the trap door. ? Jump in. ? Shoot the barrels. ? Open the trunk. ? Take the potions. ? Exit and head North. ? At the fork go east. Flaming Sword, Invisible Snow Mane ? At the top of the hill you will be attacked by an invisible Snow Mane. ? Drink a potion of reveal and kill him. ? Continue forward. ? Look at the sword in the block of ice. ? Walk on to the ice. ? Throw a rock three times till the ice breaks. ? Use your fire gem on the ice to melt it. ? Click on the sword. Guard House ? Head south then West around the East Tower. ? When you finally make it up the hill a couple of Ice Orcs will be waiting for you on the other side of the lake. ? Kill them with your crossbow. ? Walk around to the left being very careful not to touch the water. ? Walk to the left of the guardhouse and behind it. ? Climb up. ? Click on the grate. Watch the scene that unfolds. ? Move forward to the jail. ? Talk to the Gryph king. ? Pull the lever on the other side of the room. This will create lightning. ? Exit to the balcony. ? Jump off. You will automatically kill the guard. ? He drops a key. Look around and pick it up. ? Climb back up. ? Free the king. ? Exit. ? You will be attacked and fall through the grate. ? Kill Thork. Thork's Throne Room ? Open the trunk. ? Take the amulet. ? Pick up the ice shard. ? Notice the trunk behind the locked gate. ? Look at the slot in the wall. ? Open the front door. ? Notice the gap in the floor. ? Put the ice shard in the gap. ? Use the flame sword to melt it. ? Now use the crossbow to freeze the melted water. ? Now pick it up. ? There is a rock in the corner of the room if you need it. ? Put your new ice lever in the slot in the wall to open the gate. ? You will break the ice guard and open the trunk. ? The guard will re-appear. ? Kill him quickly. ? You now have a 4th piece of the mask. ? Go back to the dragon. Go back to the other side of the lake. Gryph's Cave ? From the dragon's cave, head South then west. ? Follow the trail to the cave. ? Click on the Gryph king. ? You will receive a blue adament. ? Go back to the dragon and fly back across the lake. ? Go back to the guardhouse. ? Climb up. ? Go to the electric chair. ? Put the blue adament, tongue, mushroom on the chair. ? Pull the lever. You get an increase in armor and weapons ratings. ? Climb down. West Pillar ? Use amulet on pillar- "Only the blade of fire can sever the head of the Drakes." The Drakes ? From here continue North. ? Kill the snowy guys. ? Climb the wall. ? Kill the Drake. ? Walk past the Drake. ? Drop down into the hole. ? Continue down the hall. ? A new section loads. Paradise Lost ? Go to the altar. ? Click on it. Conner will notice a depression. ? Put the clear crystal in the depression. ? You will now be transported to the Realm of the Sun. Realm of the Sun-Level 1 ? Exit the room after killing the Henchman. ? Turn left. ? Look up at the ceiling. There is a hole. ? Approach the wall. ? Kill the snake. ? Climb the wall. ? Break the urns as you come across them. ? Take the medallion. ? Climb back down. ? Exit the room. ? Head down the hall. ? Turn left. ? Kill the Henchman. ? Move forward to the end of the hall. ? Kill the two Henchmen. ? Open the panels with the red crystals. Tablet of Knowledge ? Head North. ? Kill the snakes. ? Take a left and head West. ? Watch where you step. Certain areas will cause Shadow Demons to appear. ? Make a left into the temple. The Archons are frozen. ? Listen to the voices for clues. ? Take the tablet from the altar. ? Exit. Hall of Truth ? Head toward the North East side of the map. ? Click on the Archon when you reach him. ? He opens the door for you. ? Enter the room with the monster. Don't worry about the fact that there is no floor. ? He will transform into a key as you approach. ? Exit Sword of Truth ? Head back South. ? Use the key on the door. ? Take the sword. Something will be written on the tablet. ? Head all the way to the NorthWest corner to exit to Level 2. Level 2 ? Use tablet on the door. ? Follow the passage. ? The door on the left is locked. ? Continue forward. ? Beware of three Henchmen. Hidden Switch ? Head North, East and North. Take the second left. ? Follow the passage into a large room. ? Find the unlit candle. Enter the top right doorway. The candle is right in front of you. ? Pull the candle to open the locked door we saw earlier. ? Exit through the bottom right passage. Hidden Room ? Follow the passage. ? Take the first right. ? You will automatically find the fifth mask piece. ? Kill the Henchman. Cauldron Room ? Head to the very NE room on the map. ? Automatic scene. ? Henchmen come out of the cauldron. ? Use the medallion on the cauldron to turn it into healing water and stop the flow of Henchmen. Hall of Light ? Head down the hall to the South. ? Approach the book on the pedestal. It's too dark to read. ? Push the pedestal into the middle of the circle on the floor. ? A key will appear. ? Take it. ? Exit. Armor of Light ? Head for the locked door at the middle of the screen. ? Use key to open door. ? Click on suit of armor. Auto scene. Level 3 ? Go to the door that asks you to seek the light. This is on the NW side of the map. ? Use the table on the door. ? Follow the passage. Notice the panel in the wall. ? Make a left at the fork. ? Continue until you can make a right. ? Click on the golden urn. ? Go back to the now open panel. ? Take the potions. ? Go through the West opening. ? Continue to the door that speaks of order. Hall of Order ? Head to the North part of the map. ? Click on the Archon. ? Enter the open door. ? Put the mask puzzle in order. ? Enter through the now open door. ? Take the key. Chalice of Order ? Head to the room to the East on the map. ? Prepare for a battle. ? Use the key on the door. ? Take the chalice. ? Go back to the door that speaks of order. ? Use the tablet on the door. ? Enter. Inner Sanctum of the Mask ? Click on the Archon. ? Enter the room. ? Lucreto appears. ? Put a piece of the mask on the altar. ? Fight Lucreto till he disappears. ? Move toward the altar and put another piece on and be quick about it. ? Fight Lucreto again. ? Continue this process till Lucreto has been finished off. ? Once the portal has opened push Lucreto into it. Congratulations! Daventry has been restored to its former self.