B.A.R.T.
1999
Ultima 3: Exodus
Warning: The following walkthrough will help you solve Ultima 3. Please,
DO NOT READ FROM START TO FINISH. You'll ruin the game. And Lord British
might order you drawn and quartered, varlot...
Because of the structure of the exodus program, it fits into
the
catagory of action-adventure. It's not a true arcade game, nor is it
a true adventure, more like a combo. Of both. The prvents us from writing
this tutorial in the normal format. Instead, it will just have all of
the clues needed to solve the game.
Recommended Characters:
Fighter ----- Dwarf
Ranger ----- Dwarf, Human, Bobbit
Wizard ----- Bobbit
Barbarian ----- Dwarf, Human, Elf
Cleric ----- Fuzzy
Thief ----- Fuzzy, Elf
Druid ----- Fuzzy, Bobbit
...to name a few
There is a hidden sex other than male or female, it's: other [type
o]
Now, on with the game...
HINTS SECTION:
Prophecies
Gold Prophecy
---- --------
100 You'll learn of marks and playing cards and hidden
holy shrines.
200 Of marks there are but four-- Fire, Force, Snake,
King.
300 Learn their use in Devil Guard or death you'll surely
bring.
400 Shrines there are but four to which you go and pray.
500 Their uses are innumerable and clues throughout I
say.
600 Suits do number four, called Sol, Moons, Death, and
Love.
700 Unto the Montors thou must go for guidance from above.
800 Too aid thee in thy cryptic search, to dungeons thou
must fare.
900 There seek out the Lord of Time to help you if he
cares.
Bartender Tips
Gold Tip
---- ---
7-9 Thank you kindly.
10 Ambrosia, ever hear of it?
20 Dawn, the city of myths and magic.
30 The conjunction of the moons finds link.
40 Nasty creatures, nasty dark, sure thee ready
fore thee embark.
50 None return, or so I'm told, from the pool dark
and cold.
60 Shrines of knowledge, shrines of strength,
are all but lost into the brink.
70 Fountains fair and fountains foul are all found
in dungeons' bowel.
80 Exodus: Ultima III. Which is next? Now could
be.
90 Seek ye out the Lord of Time and the one way
is a sure find!
Village Rumors & Misty Writings
Cards are useful.
for Shrines.
The King favors a Mark.
for Cards.
Seek ye the Mark of Kings.
carefully.
You need a Mark to pass.
up Exotics.
Marks gained in dungeons.
on Islands.
Hot metal leaves a Mark.
Baby Bob: Bring me bucks.
Marks are useful.
Seek the Jester in Castle Fire.
A Mark helps invoke the Snake. Jester
says: West-8, South-35
Invoke the Silver Snake.
and await the Dawn.
Conjunctions of the moons
Lord of Time says: Love, Sol,
find link.
Moons, Death.
Only Exotics will protect you
All else fails.
from great evil.
Circle of Light: EVOCARE.
Seek the Shrines of Truth.
Exodus is four as one.
Seek ye the Dungeon of Fire.
Cards into Exodus.
Beware the Fires of Hell.
for the invocation.
in the Circle of Light.
Dawn lasts but a moment.
Moon Doors:
The Moon Doors take you to many places throughout Sorsaria.
each door has 3 trajectories, or, takes you to 3 different places...
When a Moon Door appears, note the positions of the 2 moons [2 #'s
on the
top of the screen] if you press space, these numbers will
change 3 times, then the door will then disappear.... Depending on the
position
of the 2 moons, you will be transported to different areas:
Conjunction From
To
----------- ----
--
0,0 North-East corner
North-East corner
0,1 North-East corner
Island w/ dungeon
0,2 North-East corner
Three square area
1,3 On island w/ dungeon.
South coast
1,4 On island w/ dungeon.
Three square area
1,5 On island w/ dungeon.
Exodus' castle
2,6 Three square area
Devil Guard
2,7 Three square area
Dungeon of time
2,0 Three square area
North-East corner
3,1 South coast
Island w/ dungeon
3,2 South coast
Three square area
3,3 South coast
South coast
4,4 Three square area
Three square area
4,5 Three square area
Exodus' castle
4,6 Three square area
Devil Guard
5,7 Exodus' castle
Dungeon of Time
5,0 Exodus' castle
North-East corner
5,1 Exodus' castle
Island w/ dungeon
6,2 Devil Guard
Three square area
6,3 Devil Guard
South Coast
6,4 Devil Guard
Three square area
7,5 Dungeon of Time
Castle
7,6 Dungeon of Time
Devil Guard
7,7 Dungeon of Time
Dungeon
SOLVE SECTION:
To find the city of Dawn, stand on top of Lord British's castle,
and move west-8 and then south-35 and press until the two
#'s on the top of the screen are both 0's... Then type 'E'nter.
Ambrosia, the lost continent. Get a frigate, find the whirlpool.
run into it and wait a minute, it will say you died, but you don't!!!
be sure to take at least 4 key into ambrosia as the only way to get out
is
to capture a boat, and sail to a lock and unlock it.
The 4 shrines can be found in the land of ambrosia: strength in
the
south west; dexterity in the south-east; intelligence in the north-west;
and wisdom in the north-east.
When you are at the 4 shrines, be sure to type 'O'ther, then 'SEARCH'
as
you will find the cards of sol, moons, death, and love there....
How to get a boat:
When you see a pirate ship on the shore move up right next to it, if you
can win the battle, the ship is yours!
To get the marks of fire, force, snake, and king, go to the dungeon
of
fire it is surrounded on 3-sides by lava; to get there, go south-east along
the coast from lord british's castle; the dungeon is hidden in a dark forest
when you come across: there is hot spot on the wall. Who will touch?
you have found 1 of the marks.
Here is what each of the marks let you do:
Mark of Kings_____Lets you gain more levels + h.p.
Mark of Fire______Walk through lava without taking any damage.
Mark of Snake_____Lets you pass by the earth serpent.
Mark of Force_____Walk throught a force-field w/o taking any damage.
Exotics: the weapons of ultimate good
The Exotic weapons can be found on one of the islands up near
the city of
fawn.... Just get on one and type 'o' [for other command] then 'dig'.
if it says 'not here!' move on to the next or next island
as the
case may be....
The Exotic armour can be found on one of the islands in the
bay which is
located south-west of where you are now... Repeat the above commands.
Now, we suggest that you just run around and gain levels and go
get your
h.p. From lord british until you have a fair amount of hit points
[I suggest about 6-10 thousand; I promise, you'll need it..]
Once you have become familiar with sorsaria, combat, fighting,
and the
like, remember: know thy enemy!! Be sure to always talk to the people
in towns as they tell you a lot.
The Quest:
With exotic weapons and armour on all of your men, board your
frigate
and begin thy final quest....
Sail up to the earth serpent that is blocking the entrance
to the
port and 'y'ell [what?] 'evocare' you and your party will be transported
on the other side of the snake.
Now, move up to the castle and then exit your craft; 'e'nter
Once inside the castle you should go straight up until you see a
monster,
from there go either left or right into the moving lava. [Note: do not
go up
to where you see a forcefield and a guard as that passage just loops around
and comes back out at the entrance]
as soon as you pass the lava you will be attacked by either: dragons
or wyverns or griffon... Beware! These monsters can hurl a blast all
the way across the arena!!
after you dispose of them, go over and up a ways, you will encounter
another group of dragons, after killing them, keep going north and you
will
encounter some balrons [or devils of some sort]. Kill these and continue
north.. Have you noticed that there are explosions all around you? Watch
out! They can hit you and do great damage!! Also be aware:
time cannot be stopped in the castle
so do not bother using a powd or a altair spell as it will not work!!!
now, keep going north, you should encounter another group of dragons
[what's their deal with dragons??] anyway, kill these suckers and go
east [if you went east from the monster at the entrance, go west]
you will see some writing on the wall below you: death [pay no heed]
now, go straight up into the lava... You will soon see a rectangular
object with many moving colors... That is exodus! Exodus is a machine!!
but! Before you step any closer, beware! The floors upon which he
lies
are alive and will attack you! There are 4 groups of them, you cannot
see them so do this once in combat mode
move all of your players to this position:
p1 p2
p3 p4
and wait.. As soon as one of you gets hit, start attacking with your exotic
weapons [you did remember to bring enough for all 4 of you didn't you?]
after you kill all of the floors, move up to exodus, don't worry,
he's only a machine and cannot attack you, yet....
exodus
is four as
is 1
[this is only text so don't expect a master piece]
x x x x
<- exodus
you -> @
move up to the top left hand corner of him/it and type: 'o'ther
[it will say what command] type: 'insert' [did you bring the cards?]
then it will ask:
s, m, l, d ?
type: L [for love]
**warning** If you hit anyother letter it will take away <>
of your h.p. repeat the above, but this time you need to move over
1 space to the right and then:
type: S [for sol]
again move over to the right 1 space and insert the card of...
type: M [for moons]
at last, one move more to the right and insert:
type: D [for death to exodus]