B.A.R.T.
1999
Ultima 4: The Quest of the Avatar
Warning: The following walkthrough will help you solve Ultima 4. please,
DO NOT READ FROM START TO FINISH. You'll ruin the game. Lord British frowns
upon those who do not heed his advice, wench...
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Ultima IV: Quest of the Avatar
The Somewhat Complete Guidebook
ver 1.2 (6-3-99)
Contents:
i. Introduction
ii. Keyboard Commands
iii. Creating a new Character
iv. Items
v. Virtues
vi. General Strategies
vii. Shrines, Runes, and Mantras
viii. Magic Spheres
Walkthrough:
1. Part One, The Avatar
a. Lord British's Castle
b. Britain
c. Paws
d. Trinsic
e. Minoc
f. Skara Brae
g. Jhelom
h. Vesper
i. Yew
j. Empath Abbey
k. Moonglow
l. Lycaeum
m. Serpent's Hold and Surrounding Areas
n. Magincia
o. Cove
p. Other Things to Do
2. Part Two, Dungeon Hopping
+=================+
| i. Introduction |
+=================+
Ultima 4 is unlike every other RPG ever made. A bold statement.
Instead of
questing to remove some all-powerful evil, you are questing toward self-
improvement to become an Avatar. Sure there are battles along the
way, but the
true test of your courage is whether you can follow the Virtues, and eventually
brave the foul Stygian Abyss and view the Codex of Ultimate Wisdom.
In the game you have to follow the Virtues. What does this mean,
exactly? No
stealing, attacking innocent people (and creatures), talking with pride,
etc.
Plus you have to _increase_ your amount of Virtue by doing good deeds.
Giving
money to beggars (no matter how much you give, they'll never stop begging),
meditating at the 8 Shrines of Virtue.
+=======================+
| ii. Keyboard Commands |
+=======================+
Standard Commands:
------------------
A - Attack
N - New Order
B - Board
O - Open Door
C - Cast
P - Peer at Gem
D - Descend
Q - Quit and Save
E - Enter
R - Ready Weapon
F - Fire
S - Search
G - Get Chest
T - Talk
H - Hole up and Camp
U - Use
I - Ignite Torch
V - Volume
J - Jimmy Lock
W - Wear Armor
K - Klimb
X - Exit
L - Locate Position
Y - Yell
M - Mix Reagants
Z - Stats
Spells:
-------
A - Awaken - GR, GN
| N - Negate - MR, GR, SA
B - Blink - SS, BM
| O - Open - SA, BM
C - Cure - GR, GN
| P - Protection - SA, GN, GR
D - Dispel - BP, SA, GR
| Q - Quickness - SA, GN, BM
E - Energy Field - SA, SS, BP | R - Resurrect -
SA, GN, GR, SS, BM, MR
F - Fireball - BP, SA
| S - Sleep - SS, GN
G - Gate Travel - SA, BP, MR | T - Tremor
- SA, BM, MR
H - Heal - GN, SS
| U - Undead - SA, GR
I - Iceball - BP, MR
| V - View - NS, MR
J - Jinx - BP, NS,
MR | W - Wind Change - SA, BM
K - Kill - NS, BP
| X - Exit - BM, SS, SA
L - Light - SA
| Y - Up - BM, SS
M - Magic Missile - SA, BP | Z - Down
- BM, SS
reagants- GR: Garlic, GN: Ginseng, SS: Spider Silk, BM: Blood Moss, NS:
Night-
shade, SA: Sulfurous
Ash, BP: Black Pearl, MR: Mandrake Root
Note: using "Q" won't actually quit the game. In Win95 use ALT-ESC
to minimize
the window, then right click, and close
(after saving it with "Q" of
course)
+===============================+
| iii. Creating a New Character |
+===============================+
At the very beginning of the game you will be asked 7 questions by a gypsy
woman. Depending on your final answer will be the type of character
you are in
the game, and where you start the game.
Virtue:
Class: Town:
-------
------ -----
Compassion - Bard
- Britain
Honesty - Mage
- Moonglow
Honor
- Paladin - Trinsic
Humility - Shepherd
- New Magincia
Justice - Druid
- Yew
Sacrifice - Tinker
- Minoc
Spirituality - Ranger - Skara
Brae
Valor
- Fighter - Jhelom
Don't just take class into consideration while choosing your virtue, also
consider where you start and how hard it will be to get around.
+===========+
| iv. Items |
+===========+
Reagants: (BD - Buccaneer's Den, P - Paws, SB - Skara Brae, MG - Moonglow)
---------
Black Pearl BD - 1
P - 7 SB - 8 MG - 9
Blood Moss SB - 4
P - 6 MG - 6 BD - 9
Garlic
P - 2 MG - 6 BD - 9 SB - 9
Ginseng
P - 4 MG - 5 SB - 6 BD - 7
Spider Silk MG - 3
SB - 6 P - 9 BD - 9
Sulfurous Ash MG - 2 SB
- 2 P - 3 BD - 6
*Nightshade search during
2 new moons search at JF CO
*Mandrake Root search during 2 new moons
search at DC LC
* - indicates that these reagants MUST be found
Weapons: (as sorted from BEST to WORST)
--------
Name:
Where:
Who Can Equip: Cost:
-----
------
-------------- -----
O - Magic Wand - Buccaneer's Den
- MBD
- 5000 gold
N - Magic Bow - Buccaneer's Den
- BDTPR
- 2000
M - Magic Sword - Minoc
- FTPR
- 2500
L - Magic Axe - Minoc
- TP
- 1500
K - Halberd - Minoc, Jhelom
- FTP
- 350
J - Flaming Oil - Vesper, Buccaneer's Den - MBFDPTRS
- 5 (1 use)
I - Crossbows - Jhelom, Buccaneer's Den - BFDPTR
- 600
H - Bow - Trinsic, Vesper
- BFDPTR
- 250
G - Sword - Britain, Trinsic, Jhelom
- BFPTR
- 300
F - Axe - Trinsic, Jhelom
- BFPTR
- 225
E - Mace - Minoc, Trinsic
- BFDPTRS -
100
D - Sling - Britain, Vesper
- MBFDPTRS -
25
C - Dagger - Britain, Vesper
- MBFDPTRS -
2
B - Staff - Britain
- MBFDPTRS -
20
Armor: (as sorted from BEST to WORST)
------
Name:
Where:
Who Can Equip: Cost:
-----
------
-------------- -----
G - Magic Plate - Jhelom
- P -
7000 gold
F - Magic Chain - Trinsic, Jhelom
- FP - 4000
E - Plate Mail - Jhelom
- FTP - 2000
D - Chain Mail - Britain, Trinsic, Jhelom, B. Den - FTP
- 600
C - Leather - Britain, Paws, Buccaneer's Den
- BFDPTRS - 200
B - Cloth - Britain, Paws, Trinsic,
B. Den - MBFDPTRS - 50
(M - Mage, B - Bard, F - Fighter, D - Druid, P - Paladin, T - Tinker,
R - Ranger, S - Shepherd)
Items: (all of these are in Vesper or Buccaneer's Den)
------
A - Torches - 50 gold (5 torches in a bunch)
B - Magic Gems - 60 (5)
C - Magic Keys - 60 (6)
D - Sextants - 900 (technically not on the menu, but
you can still buy it)
Note: the best place to get Rations is Britain
+============+
| v. Virtues |
+============+
Here is a list of things that increases and decreases your Virtues.
Compassion:
----------
+2 ... giving to beggar
+2 ... fleeing from Non-evil enemy
+1 ... letting Non-evil creatures flee
-5 ... attacking non-evil creatures
Justice:
--------
+2 ... being honest to herbs (reagants) woman
+2 ... fleeing from non-evil creature
+1 ... letting non-evil creatures flee
-1 ... stealing a chest
-3 ... attacking non-evil creatures
-10... cheating herbs (reagants) woman
Honor:
------
+5 ... solving quests (finding items)
+3 ... giving to a beggar
+2 ... being honest to herbs (reagants) woman
-1 ... stealing a chest
-3 ... attacking non-evil creatures
-10... cheating herbs (reagants) woman
Valor:
------
+0/1 (random)... killing an enemy (evil)
-2 ... fleeing from enemy
Sacrifice:
----------
+5 ... giving blood at the healer
+1 ... getting killed
-2 ... fleeing from enemy
-5 ... not giving blood at the healer
Honesty:
--------
+2 ... being honest to herbs (reagants) woman (it is also rumored that
if you
overpay that you will get even more
points)
-1 ... stealing a chest
-10... cheating herbs (reagants) woman
Spirituality:
-------------
+(3 * cycle) ... meditating at a shrine
+3 ... talking the Hawkwind the Seer
-3 ... using wrong mantra at a shrine
Humility:
---------
+10... Talking unproud (humble)
-5 ... Talking proud
All Virtues:
------------
+10... Throwing the skull of Mondain into the Abyss
-5 ... Using the skull of Mondain
Note: Non-evil creatures are: spiders, insects, rats, bats, snakes and
seahorses.
+========================+
| vi. General Strategies |
+========================+
The Fine Art of Talking to people:
----------------------------------
Use "T" to talk to someone.
The Britannians have a great deal of information for you, all you need
to do
is learn how to ask them for it. So here's a little guide to help
explain how
to learn what you need to know from NPC's.
Common Words to Say:
"Name" - they'll tell you their name
"Job" - they'll tell you their job, quest, etc.
"Health" - they will tell you their health, if someone isn't well
find out
why and try to help them! (beggars...)
"join" - asks the person to join your party
"Bye" - Ends the conversation
+==================================+
| vii. Shrines, Runes, and Mantras |
+==================================+
Compassion: (FM IA)
Rune: In Britain's Inn at the End of the Hall (search)
Mantra: MU
Stone: Yellow, in Despise
Honor: (MP FB)
Rune: In Trinsic SW corner by a Mage (search)
Mantra: SUMM
Stone: Purple, in Shame
Spirituality: (enter the Minoc moongate at 2 full moons, BD KG)
Rune: Lord British's treasure room
Mantra: OM
Stone: White, on Serpent's Spine (balloon)
Justice: (AL EJ)
Rune: In cell in Yew
Mantra: BEH
Stone: Green, in Wrong
Valor: (OF CE)
Rune: In the secret passage around the city (SE tower)
Mantra: RA
Stone: Red, in Destard
Sacrifice: (CN MN)
Rune: In the forge in Minoc
Mantra: CAH
Stone: Orange, in Covetous
Humility: (NI OH)
Rune: In the mountains in Paws (SE)
Mantra: LUM
Stone: Black, double New Moon Moongate (Moonglow)
Honesty: (EC OJ)
Rune: In Moonglow around Mariah's treasures (don't take those either)
Mantra: AHM
Stone: Blue, Deceit
+=====================+
| viii. Magic Spheres |
+=====================+
In the dungeons you will find little magic spheres which will raise your
stats,
but at the price of hitpoints.
Where:
Levels: Stats:
Damage:
------
------- ------
-------
Covetous 3, 6
STR, DEX 400
Deceit
3, 5, 6 IQ
200
Despise 4,
8
DEX
200
Destard 3,
6
STR
200
Hythloth* 5, 3, 1
STR, DEX, IQ 800
Shame
1, 4, 8 STR,
IQ 400
Wrong
2, 6, 7 DEX,
IQ 400
* the spheres in Hythloth do not appear until you have gone to the eighth
level,
and are on the way out.
+==============+
| Walkthrough: |
+==============+
+=========================+
| 1. Part One, The Avatar |
+=========================+
This game isn't all that complicated, so the walkthrough isn't all that
long or
complicated either.
You need to become an Avatar first off. This is best done alone (no
party
members slowing you down, you'll need them later, but not now). What
we want
to do is to gather up the 8 runes, and learn the 8 mantras. Plus,
of course,
get all the other quest items.
The following can be done in any order you want. All you have to
do to become
an avatar is to go to each place and do good deeds (see the v. virtues
section
above). Talk to the Seer to find out when you have mastered a certain
virtue
(called Partial Avatarhood), then go to that shrine and meditate for 3
cycles.
Master all 8 to become the Avatar. Don't forget to go to the shrines!
They
aren't listed in the walkthrough, but you must get to all 8 eventually!
a. Lord British's Castle (GL FG)
------------------------
- Make sure to talk to Lord British and accept the Quest of the
Avatar (other-
wise this will be a very short game!)
- On the first floor, go into the room with all the guards, and
in the NE
corner of the room on the east wall is a secret wall,
go in and search for
the Rune of Spirituality (don't take the treasure).
- Give blood here to improve your virtues.
- Also any time you find yourself back at the castle, talk to Hawkwind,
the
Seer who will not only tell you how close you are to
Partial Avatarhoods,
but will also increase your spirtuality.
b. Britain (GK FC)
----------
- Iolo, a bard, will join you here.
- At the end of the hallway in the Inn is the Rune of Compassion.
- Talk to cricket about the MANTRA to get the Mantra for Compassion:
MU.
- Give money to the beggar Sprite to increase your Compassion.
- Shapero tells you that the Shrine of Compassion is East 2 Bridges.
- Sebastian (injured man) tells you that Mondain's Skull is still
around.
c. Paws (JB GC)
-------
- In the south part of town are some mountains, in a nook find the
Rune of
Humility.
- Find the Magic Shop (secret wall in Armory East) and buy reagants,
pay the
right amount to increase virtue. (you are given
to option to pay whatever
you want, and the blind person accepts anything, just
be honest!)
d. Trinsic (LI GK)
----------
- Dupre, a paladin, will join you here.
- Talk to Terrin in the SE corner of town to learn that the Rune
of Honor is
in the SW corner of town. (It is found by Virgil the
Wizard)
- Kline knows the mantra: SUMM (in the tavern)
e. Minoc (BE JP)
--------
- Julia, a tinker, will join you here. (in the poorhouse)
- Also in the poorhouse are a lot of beggars... Give to them to
increase your
virtues!
- Talk to Mischief of the Rune to learn it is in the forge, go in
and get it.
- Singsong the bard mentions the mantra: CAH
- Alkerion tells of the Stone of Sacrifice
f. Skara Brae (IA BG)
-------------
- Shamino, a ranger, will join you here.
- Mitre knows of the White Stone and tells you to ask about it in
the Pub in
Trinsic.
- Barren (kid) knows the mantra: OM
- Talk to the Ankh to learn that the Rune is in Lord B.'s castle,
and to get
to the Shrine of Spirituality you must enter a moongate
at 2 full moons.
(this only works at the Minoc moongate!)
- If you feel up to the challenge, stay at the haunted inn to get
some info
on the White Stone.
g. Jhelom (NC CE)
---------
- Geoffrey, a fighter, will join you here. (in the Inn)
- Aesop knows the mantra: RA
- You want to get into the walls to get the Rune. To get in,
go to the inn
and unlock the door (with a Key) to Lord Robert's room,
search it for the
passage. The Rune is found in the SE Tower.
h. Vesper (DL MJ)
---------
- If you don't have a sextant, buy one here at the Guild (option
D, even
though you can't see it, it's there) for 900 gold
i. Yew (CL DK)
------
- Jaana, a druid, will join you here.
- The Rune of Justice is in a cell with a criminal. To get
into the cell, go
up to the Ruler of the Castle, and talk to him.
Tell him that you aren't
perfect, and serve your penance.
- You will also learn that the Green Stone of Justice is in Dungeon
Wrong
- Some chanting druids (by a fire and with Jaana) are chanting:
BEH
j. Empath Abbey (DC BM)
---------------
- Lord Robert will tell you a word: AMO
k. Moonglow (IH OI)
-------------------
- Mariah, a mage, will join you here.
- The rune is in the room with Mariah, by her gold.
- Cromwell the Paladin knows the mantra: AHM
l. Lycaeum (GL NK)
----------
- Search the library (in the 't' section, for truth) for the Book
of Truth.
- Frasier tells you that part of the WORD is VER
m. Serpent's Hold and surrounding Area (PB JC)
--------------------------------------
- Talk to Sentri to get the Word: COR
n. Magincia (KJ LL)
-----------
- Katrina, a shepherd, will join you here. Goodie.
- Since pride destroyed Magincia, and Humility is the opposite of
pride, and
pride's mantra is 'mul' then humility's mantra is: LUM
- You need to pick up the Silver Horn to drive the demons around
the shrine
away, it is at KN CN
o. Cove (FK II)
-------
- To get to Cove you either need to find and capture a Pirate Ship
on Locke
Lake, or go through the Whirlpool.
- Search near the Ankh to find the Candle of Love.
p. Other things to do:
----------------------
Get the Bell of Courage at: NA LA
Get the Skull of Mondain at: PF MF (double new moons only)
Get a Magic Wheel (to improve your ship) at: NH GA
A Telescope is at: AC BG
After Becoming a full Avatar you can get these:
Also be sure to get the Mystic Armor at Empath Abbey
(in the grotto): AE BG
And the Mystic Weapon at Serpent's Hold (on the mat):
AP AI
Trick: If you need money, you can sell these, then go
back and get them
again.
When you become a partial avatar in each virtue you will be given a letter,
all the letters add up to INFINITY.
+==============================+
| 2. Part Two, Dungeon Hopping |
+==============================+
This won't walk you through the dungeons, but merely give you clues that
you
will need to get all 8 stones, the 3 part key, and conquer the Sygian Abyss.
For this part you should have all 8 people in your party (you are considered
one of the 8), be well equipped, have lots of reagants, and a good supply
of
items.
Stones:
-------
White: On top of serpent's spine, can only be reached via
balloon (which can
be found outside
Hythloth)
Black: Search the Moonglow Moongate during a double new moon
Blue: Seventh Level of Deceit
Yellow: Fifth Level of Despise
Red: Seventh Level of Destard
Green: Eighth Level of Wrong
Orange: Seventh Level of Covetous
Purple: Second Level of Shame
Once you have the stones you must use them in the 3 rooms of principles
to get
the 3 part key. These rooms are located at the bottom of dungeons.
Once in
each room you need to use the stone on the altar, the following is a list
of
which stones go in which rooms:
Rooms:
------
Truth: Blue Green
Purple White
Courage: Red Orange Purple
White
Love: Yellow Orange Green
White
Stygian Abyss:
--------------
You should now have all 8 stones, the 3 part key, the Skull of Mondain,
and the
3 artifacts of Principle (Bell of Courage, Candle of Love, Book of Truth).
Also
be sure to bring as many reagants as you can buy. You'll have to
figure out
where to go on your own, but at the end of each level in the Abyss there
is a
question to get to the next level:
1. Honesty, Blue
2. Compassion, Yellow
3. Valor, Red
4. Justice, Green
5. Sacrifice, Orange
6. Honor, Purple
7. Spirituality, White
8. Humility, Black
You will now be at the final destination in your quest. You will
now be asked
a series of questions, the answers are:
VERAMOCOR (the 3 part word)
Honesty
Compassion
Valor
Justice
Sacrifice
Honor
Spirituality
Humility
Truth
Love
Courage
Infinity
Wow, what a great Avatar you are! You won Ultima IV!
+=============+
| Appendices: |
+=============+
+==============+
| A. Moongates |
+==============+
There are 8 locations of moongates, one for each town of virtue in the
game.
Based on the phase of the first moon, is when a moongate will open, and
the 2nd
moon's phase tells you where it will take you. For example, when
the first moon
first turns to the New Moon, a moongate will open at Moonglow and its
destination will be Moonglow, when the 2nd moon changes phase it will take
you
to Britain, another 2nd moon phase change and it will take you to Jhelom.
Then
the moongate will close.
Phase
Location Destinations
-----
-------- ------------
1. New Moon
Moonglow Moonglow
Britain Jhelom
2. Crescent Waxing Britain
Yew Minoc
Trinsic
3. First Quarter Jhelom
Skara Brae Magincia Moonglow
4. Gibbous Waxing Yew
Britain Jhelom
Yew
5. Full Moon
Minoc Spirituality
Trinsic Skara Brae
6. Gibbous Waning Trinsic
Magincia Moonglow Britain
7. Last Quarter Skara Brae
Jhelom Yew
Minoc
8. Crescent Waning Magincia
Trinsic Skara Brae Magincia